Fantasy Muster

Fantasy Muster

Pick seven units from any faction for this weekend's tournaments. Each unit scores from the real lists that went undefeated or lost once.

Prototype

Your army

Army points0 / 1,000
Lock in by Friday, 23:59 UK

    Rules
    • Seven units: two Characters, two Infantry, two Heavy and one Flex.
    • Lock in your army by 23:59 UK time on Friday. You can change it as often as you like until then. After the cut-off everyone's armies are shown, and scores arrive on Monday evening.
    • The weekly leaderboard ranks that week's armies. The season leaderboard adds up every week you play; a week you miss scores 0.
    • Infantry covers Battleline and any other unit that is not a Vehicle or Monster. Heavy is Vehicles and Monsters only.
    • Flex takes any unit, and is the only slot that can hold a Dedicated Transport.
    • 1,000 points maximum, units priced at their minimum size. No duplicate units.
    • Units from any faction can be mixed, but no more than two units from any one faction. A unit several factions can take, like the Chaos Rhino or Scout Squad, counts against every one of them. Space Marine chapters count as Space Marines. The Imperium's four Rhino datasheets count as one Imperial Rhino.
    • A unit scores from every real list that included it that week. Each list earns 5 for an undefeated event winner, 4.5 for a winner with a draw, 4 for a winner with one loss, 3 for any other undefeated list, 2.5 for a draw with no loss, and 2 for one loss.
    • Bigger events count for more: x1 at 16 players, rising 0.25 each time the field doubles (x1.5 at 64, x1.75 at 128).
    • Popularity has diminishing returns. A unit's best list counts in full, the next 90%, then 80%, and so on down to 10% for every list after the tenth.
    Spent 0 Remaining 1,000